Checkpoint 16/MondaysAreTheWorst version

=Info=

This checkpoint is fanmade. The mayhem bosses are 2 single-cells and a triple-cell.

=Stages=

Stage 1
Stage 1 features normal gravity with dual revolving hammers, spinning metal disks, 4-pane spinning glass panes, lasers, pyramidal crystals, star crystals, octahedral crystals, towers, wooden block piles, swinging paintings and falling paintings. The music of this stage is from the ninth stage of the custom stages mod.

Stage 2
Stage 2 has zero gravity. 8 segments:


 * 1) A stationery glass block.
 * 2) An octahedral crystal and 2 window blocks.
 * 3) A 2-button door.
 * 4) A flying painting in the center.
 * 5) 4 flying glass panes, arranged like 10-3 part 3.
 * 6) A prism crystal.
 * 7) A filler.
 * 8) A pyramidal crystal and a triangle on strings. The music is 5-1.

Stage 3
Stage 3 is a large room like 6-1. The 6 segments:


 * 1) A glass pane and a metal plate, with 2 crystals alternating transformational and cube.
 * 2) 9 wooden block piles with different colors.
 * 3) A fork and an octahedral crystal.
 * 4) An explosive ball power-up, a pyramidal crystal, and a 2-button door.
 * 5) All power-ups and a star crystal at the start.
 * 6) A suspended metal cube in the top on the player and a swinging glass slab. The music is from custom 11-2 from Regular boy [Music Builder And Remixer].

Stage 4
Stage 4 Has no floor of ground and unable-to-hit-you cubes float everywhere. (3rd stage of Zen) It has pyramidal, octahedral, and star shaped crystals but also no obstacles so it's a breakpoint. There are also lumps of fog everywhere to simulate clouds since it's storm. Stage 4 is kind of messy not really messy but a little bit. Music is Custom Hit Stage 13 and it goes at normal speed. No balls need to be thrown in this stage (except for the 1-button door at the end.)