Smash Hit 2

''This article is about the game. For the [./https://smashhit.fandom.com/wiki/Main_Page Main Page], see the [./https://smashhit.fandom.com/wiki/Smash_Hit_Wiki Smash Hit Wiki]. For the general category, see [./https://smashhit.fandom.com/wiki/Category:Smash_Hit Category:Smash Hit]. For the talk page, see [./https://smashhit.fandom.com/wiki/Talk:Smash_Hit Talk:Smash Hit].''

Smash Hit 2 (stylised smAsh HIT 2) is a [./https://smashhit.fandom.com/wiki/2014 2014] first person video game developed by Swedish indie studio [./https://smashhit.fandom.com/wiki/Mediocre_AB Mediocre AB]. It was released on March 6, [./https://smashhit.fandom.com/wiki/2014 2014].

History
Main Article: [./https://smashhit.fandom.com/wiki/History_of_Smash_Hit History of Smash Hit].

Smash Hit has had a long history, from [./https://smashhit.fandom.com/wiki/Pre-Alpha_builds concepts and early builds] in 2013 to [./https://smashhit.fandom.com/wiki/Local_Multiplayer Local Multiplayer] in 2016. The [./https://smashhit.fandom.com/wiki/Version_0.1 first known version] of [./https://smashhit.fandom.com/wiki/Smash_Hit Smash Hit] consisted of an art style more akin to Granny Smith or Sprinkle, [./https://smashhit.fandom.com/wiki/Mediocre_AB Mediocre AB]'s previous games. [./https://smashhit.fandom.com/wiki/Teaser The first screenshots and gameplay video] showed something in between the modern style and the original. [./https://smashhit.fandom.com/wiki/Version_0.8.0 Version 0.8.0] contained five checkpoints, and [./https://smashhit.fandom.com/wiki/Version_0.9.0 version 0.9.0] added [./https://smashhit.fandom.com/wiki/Checkpoint_1 Checkpoint 1], [./https://smashhit.fandom.com/wiki/Checkpoint_6 Checkpoint 6], and introduced non-playable, unused [./https://smashhit.fandom.com/wiki/Checkpoint_8_(Version_0.9.0) betas of Checkpoint 8] and [./https://smashhit.fandom.com/wiki/Checkpoint_9_(Version_0.9.0) Checkpoint 9]. The initial release contained [./https://smashhit.fandom.com/wiki/Introductory_Stage checkpoints 0] to 9, and [./https://smashhit.fandom.com/wiki/Endless endless]. An [./https://smashhit.fandom.com/wiki/Version_1.2.0 update in May 2014] added [./https://smashhit.fandom.com/wiki/Checkpoint_10 checkpoints 10] and [./https://smashhit.fandom.com/wiki/Checkpoint_11 11]. [./https://smashhit.fandom.com/wiki/Version_1.3.4 An update later in the year] introduced three new [./https://smashhit.fandom.com/wiki/Game_Modes game modes], and an [./https://smashhit.fandom.com/wiki/Version_1.4.0 update in 2015] introduced [./https://smashhit.fandom.com/wiki/Local_Multiplayer multiplayer] modes.

Description
[./https://smashhit.fandom.com/wiki/Smash_Hit Smash Hit] involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the [./https://smashhit.fandom.com/wiki/Music music] changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except [./https://smashhit.fandom.com/wiki/Out_of_Balls "losing" the game].

The player has an inventory of silver [./https://smashhit.fandom.com/wiki/Metal metal] [./https://smashhit.fandom.com/wiki/Balls balls] (of which the player [./https://smashhit.fandom.com/wiki/Starting_Stairs begins with 25]) that they can tap the screen to aim and shoot. The player must be careful not to [./https://smashhit.fandom.com/wiki/Out_of_Balls run out of these balls], for if they do, the [./https://smashhit.fandom.com/wiki/Out_of_Balls game is over] and they must either:


 * 1) Start again from the beginning ([./https://smashhit.fandom.com/wiki/Free_version free version]), or:
 * 2) Start at the beginning of the [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint], presuming they have the [./https://smashhit.fandom.com/wiki/Premium_Upgrade premium version].

[./https://smashhit.fandom.com/wiki/Obstacles Obstacles]
[./https://smashhit.fandom.com/wiki/Obstacles Obstacles] (many of which may be in [./https://smashhit.fandom.com/wiki/Sliding_Glass_Panes motion]) may get in the way, and if an obstacle is hit, the player loses 10 [./https://smashhit.fandom.com/wiki/Balls balls]. Many of these [./https://smashhit.fandom.com/wiki/Obstacles obstacles] are made of [./https://smashhit.fandom.com/wiki/Glass glass] and can be smashed (hence the name [./https://smashhit.fandom.com/wiki/Smash_Hit Smash Hit]), but some [./https://smashhit.fandom.com/wiki/Metal are not] (e.g. [./https://smashhit.fandom.com/wiki/Doors Doors]) and [./https://smashhit.fandom.com/wiki/Glass_pane_with_buttons require the hitting of buttons to be moved out of the way].

[./https://smashhit.fandom.com/wiki/Power_Ups Power Ups]
There are [./https://smashhit.fandom.com/wiki/Power_Ups power-ups], such as giving the player an [./https://smashhit.fandom.com/wiki/Infinite_Balls infinite supply of balls] for a short time, turning [./https://smashhit.fandom.com/wiki/Explosive_Ball all their balls explosive] for a short time, or [./https://smashhit.fandom.com/wiki/Time_Slow slowing time down], each of which last about five seconds.

[./https://smashhit.fandom.com/wiki/Crystals Crystals]
There are also [./https://smashhit.fandom.com/wiki/Crystals small, blue polyhedrons] scattered throughout the map. By hitting a [./https://smashhit.fandom.com/wiki/Pyramidal_Crystal square pyramid] with a ball, the player receives 3 [./https://smashhit.fandom.com/wiki/Balls balls]; by hitting an [./https://smashhit.fandom.com/wiki/Octahedral_Crystal octahedron], 5 [./https://smashhit.fandom.com/wiki/Balls balls], and by hitting a [./https://smashhit.fandom.com/wiki/Star_Shaped_Crystals 3D star], 10 [./https://smashhit.fandom.com/wiki/Balls balls] (Opposite of Crashing). They also [./https://smashhit.fandom.com/wiki/Transformational_Crystal transform] in [./https://smashhit.fandom.com/wiki/Checkpoint_10 Checkpoint 10] and [./https://smashhit.fandom.com/wiki/Checkpoint_11 11].

[./https://smashhit.fandom.com/wiki/Multiball Multiball]
If the player hits 10 of these [./https://smashhit.fandom.com/wiki/Crystals crystals] in a row without missing any, they upgrade their [./https://smashhit.fandom.com/wiki/Multiball multi-ball] status. The player must hit [./https://smashhit.fandom.com/wiki/Achievements 40 in a row] to get to the maximum [./https://smashhit.fandom.com/wiki/Multiball multi-ball] from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of [./https://smashhit.fandom.com/wiki/Crystals the ball-gaining targets], they lose all their multi-ball status and must regain it.

[./https://smashhit.fandom.com/wiki/Endless_Mode Endless Mode]
Over time, the levels get more and more challenging. If the player completes all the [./https://smashhit.fandom.com/wiki/Checkpoints checkpoints], there is an [./https://smashhit.fandom.com/wiki/Endless_mode endless mode] ([./https://smashhit.fandom.com/wiki/2nd_endless_mode which is actually not infinite, as it repeats every 8000 distance]) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of [./https://smashhit.fandom.com/wiki/Checkpoint_1 one checkpoint, the player will have gained 1,000 points.]

[./https://smashhit.fandom.com/wiki/Distance Distance]
In [./https://smashhit.fandom.com/wiki/Endless_mode endless mode], the game still counts the points, except it is the same [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint] [./https://smashhit.fandom.com/wiki/Repeating_Room_Glitch over and over] rather than different checkpoints. Some of the highest scores in the world are in the ballpark of [./https://smashhit.fandom.com/wiki/2nd_endless_mode 20,000]; a dozen of players have scored more than [./https://smashhit.fandom.com/wiki/3rd_endless_mode 30,000]; the average experienced player will average [./https://smashhit.fandom.com/wiki/Ranks#Mediocre_(rank) 14,000-16,000]; and the occasional player will average [./https://smashhit.fandom.com/wiki/Checkpoint_4 4,000]-[./https://smashhit.fandom.com/wiki/Checkpoint_8 8,000]. A first-time player can sometimes break [./https://smashhit.fandom.com/wiki/Checkpoint_1 1,000] or [./https://smashhit.fandom.com/wiki/Checkpoint_2 2,000].

Score
In [./https://smashhit.fandom.com/wiki/Smash_Hit Smash Hit], it is impossible to win. The player is guaranteed to lose eventually, since they will run [./https://smashhit.fandom.com/wiki/Out_of_balls out of balls]. The objective of the game is how far the player got before stopping (their [./https://smashhit.fandom.com/wiki/Distance distance], which can be after they run [./https://smashhit.fandom.com/wiki/Out_of_balls out of balls] because of the [./https://smashhit.fandom.com/wiki/Ball_Frenzy Ball Frenzy] ([./https://smashhit.fandom.com/wiki/Infinite_Balls Infinite Balls]) [./https://smashhit.fandom.com/wiki/Power_Up Power Up]).

[./https://smashhit.fandom.com/wiki/Smash_Hit_VR Smash Hit VR]
[./https://smashhit.fandom.com/wiki/Mediocre Mediocre] has also released a version of the game for Samsung Gear VR and Oculus Go titled [./https://smashhit.fandom.com/wiki/Smash_Hit_VR Smash Hit VR].

[./https://smashhit.fandom.com/wiki/Game_Modes Game Modes]
There are six different [./https://smashhit.fandom.com/wiki/Game_Modes Game Modes] in Smash Hit:


 * [./https://smashhit.fandom.com/wiki/Zen_Mode Zen]
 * [./https://smashhit.fandom.com/wiki/Mayhem_Mode Mayhem]
 * [./https://smashhit.fandom.com/wiki/Training_Mode Training]
 * [./https://smashhit.fandom.com/wiki/Classic_Mode Classic]
 * [./https://smashhit.fandom.com/wiki/Versus_Mode Versus]
 * [./https://smashhit.fandom.com/wiki/Co-Op Co-Op]

[./https://smashhit.fandom.com/wiki/Glitches Glitches]
Main Article: [./https://smashhit.fandom.com/wiki/Glitches Glitches]

Several [./https://smashhit.fandom.com/wiki/Glitches glitches] can hamper the gameplay of the game. These [./https://smashhit.fandom.com/wiki/Glitches glitches] can: [./https://smashhit.fandom.com/wiki/Stop_Glitch make the game freeze], make the player go through [./https://smashhit.fandom.com/wiki/Random_Rooms_Glitch random rooms], or make the player lose in the Credits or More Games, among others.

Hidden [./https://smashhit.fandom.com/wiki/Debug_Menu Debug Menu]
Main Article: [./https://smashhit.fandom.com/wiki/Debug_Menu Debug Menu]

In [./https://smashhit.fandom.com/wiki/Developer_Builds developer builds], there is a hidden [./https://smashhit.fandom.com/wiki/Debug_Menu debug menu] that assisted developers. This was [./https://smashhit.fandom.com/wiki/Smash_Hit/NewBartoszx1's_12.04.2019_edit first mentioned by NewBartoszx1].

[./https://smashhit.fandom.com/wiki/Versions Versions]
Main Article: [./https://smashhit.fandom.com/wiki/Versions Versions]

Smash Hit has had several [./https://smashhit.fandom.com/wiki/Versions versions], each carrying their own updates and changes. The [./https://smashhit.fandom.com/wiki/Version_1.2.0 version 1.2.0] update introduced [./https://smashhit.fandom.com/wiki/Checkpoint_10 Checkpoint 10] and [./https://smashhit.fandom.com/wiki/Checkpoint_11 Checkpoint 11]. The [./https://smashhit.fandom.com/wiki/Version_1.3.0 game modes update] introduced [./https://smashhit.fandom.com/wiki/Game_Modes game modes]. [./https://smashhit.fandom.com/wiki/Version_1.4.0 Version 1.4.0] added [./https://smashhit.fandom.com/wiki/Local_Multiplayer local multiplayer] modes, and introduced the [./https://smashhit.fandom.com/wiki/Random_Rooms_Glitch Random Rooms Glitch].

Press
Main Article: [./https://smashhit.fandom.com/wiki/Smash_Hit_Presskit Smash Hit Presskit]

Mediocre has a complete [./https://smashhit.fandom.com/wiki/Smash_Hit_Presskit presskit] of Smash Hit. It includes many things need to promote the game.

Logo
Main Article: [./https://smashhit.fandom.com/wiki/Smash_Hit_Logo Smash Hit Logo]

The Smash Hit and [./https://smashhit.fandom.com/wiki/Mediocre Mediocre] logos were designed using the [./https://smashhit.fandom.com/wiki/Smash_Hit_font Smash Hit font].

Motto
Smash Hit's motto is "aim to hit. smash everything." (See [./https://smashhit.fandom.com/wiki/Smash_Hit_-_Official_Trailer Smash Hit - Official Trailer].) Above is a preview of what it looks like in the [./https://smashhit.fandom.com/wiki/Smash_Hit_font Smash Hit font], if you have it installed.

Trivia

 * The [./https://smashhit.fandom.com/wiki/Low_Gravity Low Gravity] [./https://smashhit.fandom.com/wiki/Checkpoints checkpoints] are [./https://smashhit.fandom.com/wiki/Checkpoint_5 Checkpoint 5], [./https://smashhit.fandom.com/wiki/Checkpoint_9 Checkpoint 9], [./https://smashhit.fandom.com/wiki/Checkpoint_10 Checkpoint 10], and [./https://smashhit.fandom.com/wiki/Checkpoint_11 Checkpoint 11].


 * The [./https://smashhit.fandom.com/wiki/Random_Rooms_Glitch Random Rooms Glitch] begins in [./https://smashhit.fandom.com/wiki/Checkpoint_2 Checkpoint 2], Stage 3.
 * Smash Hit area (DOES NOT Commute).jpg[./https://smashhit.fandom.com/wiki/Checkpoint_2 Checkpoint 2] Stage 1 [./https://smashhit.fandom.com/wiki/Music music] is shared with DOES NOT Commute (another [./https://smashhit.fandom.com/wiki/Mediocre Mediocre] game, fandom here). Scroll to the last set of roads to the |The City, there you will find the Smash Hit area.
 * At the top of the screen, a white line can be seen that measures the progress through the [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint].