Checkpoint 27

Checkpoint 27 is fanmade.

This checkpoint has 8 stages.

The mayhem bosses are 6 single-cells. New feature is glass screens/panes - 1 glass pane making a screen hold either a pyramid or an octahedral crystal inside. Rectangle-shaped crystals give you 45 balls.

= Stages =

Stage 1
Stage 1 has shades of purple stone. Normal speed. Normal gravity. The segments:


 * 8 small spinning glass panes in a row, with the last one having an octahedral crystal inside.
 * A cube crystal in the way of the player protected by a box supported by a metal pillar.
 * 2 large 5 blade propellers on top of the player.
 * 12 pyramidal crystals arranged like CP10 ST2, with the last six protected by boxes.
 * A hanged cylinder.
 * 3 glass cannons alternating left-right.
 * 1-button door.
 * 2 purple pyramidal crystals.

Normal speed. music is from custom stages mod stage 12 and repeats twice. At the start, there’s 2 explosive balls.

Stage 2
Stage 2 goes at slow speed and is a breakpoint. The segments:


 * 2 cube crystals (both will crash you if not broken).
 * 4 octahedral crystals arranged in non-crashable square.
 * 9 pyramids arranged in square (middle row crashes).
 * 4 sets of 5 6-3 sides crystals in a row.
 * 6 sets of prism crystals.
 * 2 star crystals.
 * 3 purple star crystals on moving columns.
 * 1-button door. music is 28.ogg. At the start, there’s 1 ball frenzy.

Stage 3
Stage 3 go at normal speed. Low gravity. The segments:


 * A hexagon-shaped crystal.
 * 2 sets of cross bars.
 * 18 pyramidal crystals arranged like Deathstar.
 * 6 crankshafts, alternating between vertical and horizontal.
 * 2 rectangle-shaped crystals.
 * A glass pane.
 * 3-button door. Music is 7-1. The segments repeat twice. Right before the door at the end is a time slow powerup. 2 more time slows appear at the start of this stage.

Stage 4
Stage 4 goes at normal speed. The segments:


 * A cube crystal right in front of the player.
 * Infinite balls powerup with 14 pyramidal crystals.
 * 2 spinning star hammers in front of the player.
 * 6 small spinning glass panes alternating between left and right starting with one to the left. The last one having a prism crystal inside.
 * 4 crankshafts, alternating between horizontal and vertical.
 * A crossing laser which are mirror images to each other.
 * A rectangle-shaped crystal in the way of the player.
 * A 1-button door.

This stage only has a floor, like the checkpoint 2 boss. There are also cracks in the floor leading to water spread out through the stage. Music is 10-3 part 1 and 2.

Stage 5
Stage 5 has proper walls on the left and right. Zero gravity. The segments:


 * 6 wide spinning glass panes in a row, with the 4th having 2 pyramidal crystals inside.
 * 3 moving glass bars, alternating between horizontal and vertical.
 * A propeller (6 blades with smaller metal and thinner glass bars) In front of the player.
 * A 5-metaled Crankshaft.
 * A floating glass cube and a cube crystal.
 * A cube frame.
 * 2 glass panes.
 * 4-button door.

This stage goes at a medium-fast speed. At the start, there is a time slow with 3 star crystals and at the middle. Music is 11-1.

Stage 6
Stage 6 only has lines of stone on each side. The segments:


 * 4 lasers (2 beams) on the sides.
 * 6 spinning octagons, with the first 3 being horizontal, and the last 3 being vertical.
 * A 4-bar spinning metal disk.
 * A row of 4 crankshafts.
 * 12 pyramidal crystals on either side.
 * A suspended metal cube.
 * A brick wall made with 36 cubes.
 * 2 spinning squares.
 * A glass and metal bar.

This stage goes at normal speed. Right before the ending door are 2 pentagon-shaped crystals. Segments repeat twice. Music is 2-2.

Stage 7
Stage 7 goes at normal speed. The segments:


 * A 5-bar spinning metal disk.


 * 2 cross bars, each with 4 octahedral crystals between them.


 * 2 octagons on strings.
 * 4 paintings.
 * 3 sliding glass panes.
 * 3 6 blade propellers, starting 2 at the sides, then 1 at the center.
 * 2 spinning hexagons.
 * A cube crystal.
 * 2 4-pane spinning glass panes.
 * 2-button door.
 * Stage 2's shape is like co-op stage 5. Segments repeat 3x. The music is 4-2.

Stage 8
Stage 3 doesn't have any speed changes from the last stage. It's a large room like 6-1. The segments:


 * 6 swinging hammers in a row alternating left-right starting with a left hammer.
 * A 5-bar horizontal spinning metal disk with a star crystal inside.
 * 6 pyramidal crystals arranged like end of checkpoint 8 boss.
 * 1 purple cube crystal.
 * 2 triangles on strings.
 * 4 triangles on strings with metal in the center.
 * 1-button door. The music is 1-3.

= Mayhem Boss = 6 single-cells.

= Music = 1: CSM Stage 12

2: 28.ogg

3: 7-1

4: 10-3 Part 1

5: 11-1

6: 2-2

7: 4-2

8: 1-3 (4-3)